Confirmed Features
Everything officially confirmed for Grand Theft Auto VI — from gameplay mechanics to world design. Updated as new details emerge.
Protagonist Switching
Switch between Jason and Lucia in both open world and missions, deepened from the GTA V system with more organic transitions and character-specific interactions.
Duo Missions
Co-op story sequences where Jason and Lucia work together. These scripted duo missions feature coordinated objectives and dynamic dialogue between the pair.
In-Game Smartphone & Social Media
A fully functional smartphone with social media feeds, viral videos, follower influencers, and real-time news updates that react to your actions in the world.
In-Game Livestreaming & Recording
NPCs and the player can livestream and record events. The in-game internet reacts to major moments, creating a living social media ecosystem.
Dynamic Weather & Lighting
Leonida features a full weather cycle including hurricanes, thunderstorms, and golden-hour lighting that transforms the atmosphere of Vice City and the Everglades.
NPC Realism Leap
NPCs film incidents on their phones, catch tossed drinks, leave footprints in sand, and react dynamically to the world around them with unprecedented behavioral depth.
Wildlife Ecosystem
A living ecosystem featuring dolphins, sharks, alligators, deer, panthers, bears, boars, and cougars roaming the diverse biomes of Leonida.
Underwater Exploration
Dive beneath the surface around the Leonida Keys for underwater exploration, featuring coral reefs, shipwrecks, and marine wildlife.
RPG-Lite Fitness Mechanics
Jason can engage in weight training and fitness activities that affect his physical appearance and stats, adding RPG-lite progression to the open world.
Drone Surveillance in Police AI
Law enforcement deploys drones for aerial surveillance during chases, adding a new vertical dimension to evading the police.
Smarter Wanted System
An overhauled wanted system where you can blend into crowds to escape, but police use drone tracking and smarter search patterns to hunt you down.
Chapter-Based Story Structure
The narrative follows a chapter-based structure similar to Red Dead Redemption 2, with distinct story arcs that shift tone and location.
700+ Enterable Interiors
Over 700 buildings can be entered and explored, from convenience stores and nightclubs to office towers and private residences across Leonida.
Vice City Metro Tram System
A fully rideable metro tram system runs through Vice City, providing a new way to traverse the urban landscape and observe the world.